Apple would have missed the development of the graphics chip for the iPhone 14 Pro

With its chips for the iPhone, Apple has gotten used to being ahead of the competition when it comes to power. If this is still the case today, we see that from a graphical point of view, the A16 on the iPhone 14 Pro treads water while accelerating on the side of Qualcomm.

Smartphone chips combine several components within the same system: processor, memory, neural engine, GPU… All founders and manufacturers who develop their own chips, as is the case with Apple, seek to improve all these components, but sometimes are there errors. Thus, the A16 chip, which equips the iPhone 14 Pro and iPhone 14 Pro Max, should initially benefit from a serious boost from its GPU. But Apple had to cancel this project in disaster at the last minute, according to the site The information.

No ray tracing for A16

Apple’s engineers would have shown up too ambitious for the chip’s graphics processor, sources say. In particular, it should integrate support for ray-tracing, in other words more realistic effects for lighting in games. Apple realized very late in the development of the iPhone 14 Pro that this GPU produced too much heat and consumed too much battery. In a smartphone, it is of course essential to do the maximum to avoid functions that consume too much energy.

The problem has been identified late and the manufacturer could have done nothing but use the GPU on the A15 chip (2021) by making a few small changes anyway. But the extra performance remains quite limited, much more in any case than with the originally envisaged GPU. This incident has previously never happened at Apple in the entire history of its chips, a sign of the difficulties encountered by the teams responsible for developing them.

Apple is now lagging behind the Snapdragon 8 Gen 2, which supports ray tracing.

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